Mobility and Consumers Definitions

  • B

    bring your own wearables

    Bring your own wearables (BYOW) is a trend toward the use of employee-owned wearable computing devices in a business setting.

  • I

    IoT devices (internet of things devices)

    IoT devices, or any of the many things in the internet of things, are nonstandard computing devices that connect wirelessly to a network and have the ability to transmit data.

  • P

    pervasive computing (ubiquitous computing)

    Pervasive computing (ubiquitous computing) is the growing trend of embedding computational capability into everyday objects to enable them to communicate and perform useful tasks.

  • S

    smart home hub (home automation hub)

    A smart home hub is hardware or software that connects devices on a home automation network and controls communications among them.

  • smart home or building (home automation or domotics)

    A smart home is a residence that uses internet-connected devices to enable the remote monitoring and management of appliances and systems, such as lighting and heating.

  • W

    wearable computer

    A wearable computer is an electronic device capable of storing and processing data that is incorporated into a person's clothing or personal accessories.

  • Z

    Z-Wave

    Z-Wave is a wireless communication protocol used primarily in smart home networks, allowing smart devices to connect and exchange control commands and data with each other.

  • Zigbee

    Zigbee is a standards-based wireless technology developed to enable low-cost, low-power wireless machine-to-machine (M2M) and internet of things (IoT) networks.

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