Mobility and Consumers Definitions

  • B

    bring your own wearables

    Bring your own wearables (BYOW) is a trend toward the use of employee-owned wearable computing devices in a business setting.

  • I

    IoT devices (internet of things devices)

    IoT devices, or any of the many things in the internet of things, are nonstandard computing devices that connect wirelessly to a network and have the ability to transmit data.

  • M

    micro-location

    Micro-location is the process of pinpointing a person's placement to within a few inches or feet using various technologies.

  • P

    pervasive computing (ubiquitous computing)

    Pervasive computing, also called ubiquitous computing, is the growing trend of embedding computational capability (generally in the form of microprocessors) into everyday objects to make them effectively communicate and perform useful tasks in a way that minimizes the end user's need to interact with computers as computers.

  • S

    smart home hub (home automation hub)

    A smart home hub is hardware or software that connects devices on a home automation network and controls communications among them.

  • smart home or building (home automation or domotics)

    A smart home is a residence that uses internet-connected devices to enable the remote monitoring and management of appliances and systems, such as lighting and heating.

  • W

    wearable computer

    A wearable computer is any small technological device capable of storing and processing data that can be worn on the body.

  • Z

    Z-Wave

    Z-Wave is a wireless communication protocol used primarily in smart home networks, allowing smart devices to connect and exchange control commands and data with each other.

  • Zigbee

    Zigbee is a standards-based wireless technology developed to enable low-cost, low-power wireless machine-to-machine (M2M) and internet of things (IoT) networks.

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