Mobility and Consumers Definitions

  • B

    bring your own wearables

    Bring your own wearables (BYOW) is a trend toward the use of employee-owned wearable computing devices in a business setting.

  • P

    pervasive computing (ubiquitous computing)

    Pervasive computing (ubiquitous computing) is the growing trend of embedding computational capability into everyday objects to enable them to communicate and perform useful tasks.

  • W

    wearable computer

    A wearable computer is an electronic device capable of storing and processing data that is incorporated into a person's clothing or personal accessories.

  • Z

    Zigbee

    Zigbee is a standards-based wireless technology developed to enable low-cost, low-power wireless machine-to-machine (M2M) and internet of things (IoT) networks.

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